![]() ![]() 2 makes me think the lesson here is we should at least keep an open mind. And they created a classic! But that doesn’t mean sumo season ticket holders should design MLB Baseball 2023 or that we let should let Sri Lankan ice dancers try to make the next great backyard wrestling game….Or should we? NBA Street Vol. Editing Soundtrack (EA Trax) for NBA Street Vol. The rosters have been updated to the trade deadline of the 2015-16 season. NBA Street Volume 2 was made by Canadian hockey fans who didn’t know much about basketball, especially not street ball. 2 - 2016 Remix Rosters & Ratings by johnz1 Graphics by Mazzocchi RELEASE NOTES This is a complete update for the GameCube version of NBA Street Vol. It is one of those games where you can jump waaaay above the rim-not usually my favorite thing in a video game-but here it works. If you really wanted to, you could play with the contemporary 2003 NBA stars, which wasn’t bad at all, but was the least exciting version. There was a great hip hop soundtrack featuring early 90s through early 2000s rap (the soundtrack's Big 3: “T.R.O.Y.” by Pete Rock and CL Smooth, ‘“The Choice is Yours" by Black Sheep, and “Chief Rocka” by Lords of the Underground.) Plus Bobbito Garcia brought flavor as the announcer. ![]() The best part was definitely Be a Legend Mode, where you attempt to become a streetball legend by winning increasingly challenging games. This game provided superfun outdoor venues, tricks, and souped up versions of NBA legends. What it Taught Us that was Wrong: Every video game about an American sport should be made by people from another country. Because as you can see from this dunk mix or this highlight mix including footage from an Arsenio appearance, Chambers wasn’t just the Jackson dunk. In Lakers vs Celtics, all you had to do was get in the area code of the free throw line and Chambers would swoop to the hoop like a genie with a jetpack. You know the dunk-it’s the one where Kevin Johnson hit Chambers trailing on a 2-on-1 and Chambers knees Jackson in the face like it's the UFC and winds up looking-down on the rim. The scoring is different from normal basketball (1 point per basket, two for a long range. And Tom Chambers could re-enact the Mark Jackson dunk-over and over again. On the Sega version, Jordan’s move was a hanging reverse layup and Barkley had a dunk where he’d swing on the rim. You could also argue that this was also the worst part of the game, because you could break out a signature move with the frequency you'd expect in real basketball to be able to execute a ball fake or a bank shot or touching the net. One of the coolest features of Lakers vs Celtics was the “signature” moves you could do with certain star players. We were a long way from dot people baby! For a little perspective, marinate on this factoid: Lakers vs Celtics was released to play on MS-DOS computer 2 years before it was released for Sega Genesis. The first game endorsed by the NBA, which (finally!) created an experience where star players' moves and likenesses were…kinda recognizable. What it Taught Us that was Wrong: Tom Chambers was not a basketball player so much as he was a very tall wizard who possessed one spellbinding dunk that he could recreate at will ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |